![]() ![]() The sliderend (the blue part) is removed and it looks physically shorter. The right proposal looks straight up like cut/percy lns. Wouldn't really call them cut/percy lns but it does help with release timings. The left proposal seems good and is quite similar to the gradiant lns that already exist in stable. It would be more similar if the sliders in standard became visually shorter or faded so dense sliderspam maps become more readable. ![]() I think the comparison to standard slider isn't completely fair as percy lns doesn't change any properties of the long notes, only the visual length. It would also break certain intended ln patterns on maps not mapped with percy in mind and would almost certainly force ln mappers to use percy lns. I don't know if this will break the current version of the pp calculations for long notes but it is certainly a point of concern. Although, this comes with the question if mappers should map with percy lns in mind or not. Percy lns definetively breaks loose ln wall patterns but not the ones that are dense enough. If you press certain long notes as shortnotes, wouldn't it make sense for them to look similar? It felt a little bit weird when i started playing mania that certain long notes look so long when they act as short notes. While I understand that the devs do not care about changing the meta in how the patterns are being played, from a mapper perspective it simply hurts to see your original creation being butchered and simplified by a visual change that is in reality just almost the same as if you modified an original notechart.īeta Was this translation helpful? Give feedback. In comparison to osu!standard this would be similar to making a skin which would reduce the slider complexity so that the sliderbody only goes through the ticks ignoring the original curves mapped by a mapper. It can completely remove the original patterns the mapper intended to map (reducing reverse longnote walls to a shortnote pattern with only a few longnotes visible - instead of reading the gaps between the objects and pulling your fingers upwards when the right time comes you simply press it like a normal note and release way earlier, ignoring the supposed length of an object). This esentially changes the way patterns in the notechart are to be read and played by the player into a different, simpler ones. You can dim the LN body and it will reduce clutter as well, the problem with percy LN is that it changes the length of a hold object, basically it can reduce 1/8, 1/4 or sometimes even longer beat longnotes into a single short note. This isn't like dimming the long note body though.
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